> For the complete documentation index, see [llms.txt](https://whitepaper.cryptoknights.games/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://whitepaper.cryptoknights.games/levels-and-experience.md).

# Levels & Experience

CryptoKnights has a unique leveling system. **Levels** and **Experience (EXP)** are viewed as scarce assets!

* The main way for a Knight to gain EXP to level up is through PvP Versus.
* Winner gains EXP. Loser **loses** EXP.
* A player can **spend RUBY to restore a Knight's EXP** to its **historical max**. At launch, **1 RUBY restores 100 EXP**.
* Player should find it worthwhile to do so because higher Level Knights earn more RUBY, are stronger, and have more access to in-game features.
* **EXP slowly regenerates over time.** At launch, **1 EXP takes 1 minute to regenerate**, therefore a Knight regenerates 1,440 EXP per day.

<figure><img src="/files/XC3dKBKoq5r8uwmvPGPE" alt=""><figcaption><p>A Knight gaining EXP after a victory!</p></figcaption></figure>
